Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4619d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4635d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 13h |
spiker |
/highres/ |
|
|
286 |
4670d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4753d 0h |
spiker |
/highres/ |
|
|
281 |
4756d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 15h |
spiker |
/highres/ |
|
|
274 |
4828d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4892d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4901d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4936d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4942d 19h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4942d 23h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4946d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4946d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4946d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4946d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4948d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4953d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4956d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4956d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4958d 4h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4958d 4h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4958d 4h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4958d 12h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4963d 14h |
devastator |
/highres/ |
Texture 0246 polymer |
|