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Rev Age Author Path Log message Diff
294 4617d 12h spiker /highres/ Added 4266  
292 4619d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4635d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 12h spiker /highres/  
286 4669d 23h spiker /highres/ 4154  
285 4696d 11h nightfright / Reverted to previous versions: 341-343  
283 4753d 0h spiker /highres/  
281 4755d 23h nightfright / Modified: #341, 343  
280 4763d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4819d 15h spiker /highres/  
274 4828d 12h loomsday /highres/ polyTile #367  
273 4828d 14h spiker /highres/ 885 polymerized  
272 4828d 18h spiker /highres/textures/  
271 4828d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 14h spiker /highres/ Content by Lightsource  
269 4831d 15h loomsday /highres/ polymerTile #318  
268 4832d 14h loomsday /highres/ polymer-ed tile #317  
266 4843d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 3h spiker /highres/ Fixes some broken normal maps  
264 4865d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 19h nightfright / Updated: #821, 1189, 2493  
261 4892d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4896d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4901d 14h parkar / Added installer source.  
237 4936d 19h devastator /highres/ 349 and 454 diffuse update  
234 4942d 18h devastator /highres/ 333-334 Tentacles embracing  
233 4942d 22h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4946d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4946d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4946d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4946d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4948d 21h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4953d 14h devastator /highres/textures/ updates for normal maps  
212 4956d 13h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4956d 15h devastator /highres/textures/ heightmap update to fit others from set.  
210 4958d 3h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4958d 3h devastator /highres/textures/ renaming 1140  
208 4958d 3h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4958d 12h devastator /highres/ A complete 1140, and complete 246 249 250