Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4537d 6h |
spiker |
/highres/ |
281 |
|
294 |
4537d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4540d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4555d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4584d 22h |
spiker |
/highres/ |
|
|
286 |
4590d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4616d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4673d 9h |
spiker |
/highres/ |
|
|
281 |
4676d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4731d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4740d 1h |
spiker |
/highres/ |
|
|
274 |
4748d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4763d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4767d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4812d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4816d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4822d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4857d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4863d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4863d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4866d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4866d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4866d 22h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4866d 23h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4869d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4874d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4876d 22h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4877d 1h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4878d 13h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4878d 13h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4878d 13h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|