Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4518d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4519d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4537d 14h |
spiker |
/highres/ |
281 |
|
294 |
4538d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4540d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4555d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 7h |
spiker |
/highres/ |
|
|
286 |
4590d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4673d 18h |
spiker |
/highres/ |
|
|
281 |
4676d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4740d 9h |
spiker |
/highres/ |
|
|
274 |
4749d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4764d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4767d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4813d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4816d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4822d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4857d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4863d 12h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4863d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4867d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4867d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4867d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4867d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4869d 15h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4874d 8h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4877d 7h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|