Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4597d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4598d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4616d 20h |
spiker |
/highres/ |
281 |
|
294 |
4617d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4635d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 13h |
spiker |
/highres/ |
|
|
286 |
4670d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4753d 0h |
spiker |
/highres/ |
|
|
281 |
4756d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 15h |
spiker |
/highres/ |
|
|
274 |
4828d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4892d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4901d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4936d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4942d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4942d 23h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4946d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4946d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4946d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4946d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4948d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4953d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|