Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4518d 6h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4519d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4537d 17h |
spiker |
/highres/ |
281 |
|
294 |
4538d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4540d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4555d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 9h |
spiker |
/highres/ |
|
|
286 |
4590d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4673d 21h |
spiker |
/highres/ |
|
|
281 |
4676d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4740d 12h |
spiker |
/highres/ |
|
|
274 |
4749d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4764d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4813d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4816d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4822d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4857d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4863d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4863d 19h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4867d 9h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4867d 9h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4867d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4867d 10h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4869d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|