Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4517d 1h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4517d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4518d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4518d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4518d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4518d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4518d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4519d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4537d 12h |
spiker |
/highres/ |
281 |
|
294 |
4538d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4540d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4555d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 5h |
spiker |
/highres/ |
|
|
286 |
4590d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4673d 16h |
spiker |
/highres/ |
|
|
281 |
4676d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4683d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4740d 7h |
spiker |
/highres/ |
|
|
274 |
4749d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4749d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4749d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4752d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4764d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4767d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4786d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4792d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4813d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4816d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4822d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4857d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4863d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4863d 15h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4867d 5h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4867d 5h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|