Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4590d 13h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4590d 13h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4596d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4596d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4597d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4597d 8h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4597d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 18h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4598d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4616d 19h |
spiker |
/highres/ |
281 |
|
294 |
4617d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4634d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 12h |
spiker |
/highres/ |
|
|
286 |
4669d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4752d 23h |
spiker |
/highres/ |
|
|
281 |
4755d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 14h |
spiker |
/highres/ |
|
|
274 |
4828d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4892d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4901d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4936d 18h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4942d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4942d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|