Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4583d 12h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4590d 12h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4590d 12h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4596d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4596d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4597d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4597d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4597d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4598d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4616d 18h |
spiker |
/highres/ |
281 |
|
294 |
4617d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4634d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 11h |
spiker |
/highres/ |
|
|
286 |
4669d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4752d 22h |
spiker |
/highres/ |
|
|
281 |
4755d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 13h |
spiker |
/highres/ |
|
|
274 |
4828d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4892d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4895d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4901d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4936d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4942d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|