Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4529d 6h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4536d 6h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4536d 6h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4542d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4542d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4543d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4543d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4543d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4543d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4543d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4543d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4544d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4562d 12h |
spiker |
/highres/ |
281 |
|
294 |
4563d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4565d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4580d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4610d 4h |
spiker |
/highres/ |
|
|
286 |
4615d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4642d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4698d 16h |
spiker |
/highres/ |
|
|
281 |
4701d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4708d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4757d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4765d 7h |
spiker |
/highres/ |
|
|
274 |
4774d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4774d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4774d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4774d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4775d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4777d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4778d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4789d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4792d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4811d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4817d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4838d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4841d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4847d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4882d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4888d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|