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Rev Age Author Path Log message Diff
295 4532d 19h spiker /highres/ 281  
294 4533d 12h spiker /highres/ Added 4266  
292 4535d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4550d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4580d 12h spiker /highres/  
286 4585d 23h spiker /highres/ 4154  
285 4612d 11h nightfright / Reverted to previous versions: 341-343  
283 4668d 23h spiker /highres/  
281 4671d 23h nightfright / Modified: #341, 343  
280 4679d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4727d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4735d 15h spiker /highres/  
274 4744d 12h loomsday /highres/ polyTile #367  
273 4744d 14h spiker /highres/ 885 polymerized  
272 4744d 18h spiker /highres/textures/  
271 4744d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4745d 14h spiker /highres/ Content by Lightsource  
269 4747d 15h loomsday /highres/ polymerTile #318  
268 4748d 14h loomsday /highres/ polymer-ed tile #317  
266 4759d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4763d 2h spiker /highres/ Fixes some broken normal maps  
264 4781d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4787d 18h nightfright / Updated: #821, 1189, 2493  
261 4808d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4812d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4817d 13h parkar / Added installer source.  
237 4852d 19h devastator /highres/ 349 and 454 diffuse update  
234 4858d 18h devastator /highres/ 333-334 Tentacles embracing  
233 4858d 22h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4862d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4862d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4862d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4862d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4864d 21h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4869d 14h devastator /highres/textures/ updates for normal maps  
212 4872d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4872d 15h devastator /highres/textures/ heightmap update to fit others from set.  
210 4874d 3h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4874d 3h devastator /highres/textures/ renaming 1140  
208 4874d 3h devastator /highres/ def and tex 5109 (brown alien tentacles)