Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4532d 19h |
spiker |
/highres/ |
281 |
|
294 |
4533d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4535d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 12h |
spiker |
/highres/ |
|
|
286 |
4585d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 23h |
spiker |
/highres/ |
|
|
281 |
4671d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4735d 15h |
spiker |
/highres/ |
|
|
274 |
4744d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4744d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4744d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4744d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4747d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4748d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4759d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4763d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4781d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4787d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4808d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4812d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4817d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4852d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4858d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4858d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4862d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4862d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4862d 12h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4862d 13h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4864d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4869d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4872d 12h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4872d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4874d 3h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4874d 3h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4874d 3h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|