Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4519d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4520d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4538d 20h |
spiker |
/highres/ |
281 |
|
294 |
4539d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4541d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4557d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 13h |
spiker |
/highres/ |
|
|
286 |
4592d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4675d 0h |
spiker |
/highres/ |
|
|
281 |
4678d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4741d 16h |
spiker |
/highres/ |
|
|
274 |
4750d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4765d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4814d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4818d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4823d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4858d 20h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4864d 19h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4864d 23h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4868d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4868d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4868d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4868d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4870d 22h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4875d 15h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4878d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|