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Rev Age Author Path Log message Diff
303 4596d 16h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 1h leod /highres/textures/ fix case of 1151 #2  
301 4597d 1h leod /highres/textures/ fix case of 1151 #1  
300 4597d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4598d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4616d 3h spiker /highres/ 281  
294 4616d 19h spiker /highres/ Added 4266  
292 4619d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4634d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 19h spiker /highres/  
286 4669d 7h spiker /highres/ 4154  
285 4695d 18h nightfright / Reverted to previous versions: 341-343  
283 4752d 7h spiker /highres/  
281 4755d 7h nightfright / Modified: #341, 343  
280 4762d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4810d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4818d 22h spiker /highres/  
274 4827d 20h loomsday /highres/ polyTile #367  
273 4827d 21h spiker /highres/ 885 polymerized  
272 4828d 1h spiker /highres/textures/  
271 4828d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4828d 21h spiker /highres/ Content by Lightsource  
269 4830d 23h loomsday /highres/ polymerTile #318  
268 4831d 21h loomsday /highres/ polymer-ed tile #317  
266 4842d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4846d 10h spiker /highres/ Fixes some broken normal maps  
264 4865d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 2h nightfright / Updated: #821, 1189, 2493  
261 4891d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4895d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4900d 21h parkar / Added installer source.  
237 4936d 2h devastator /highres/ 349 and 454 diffuse update  
234 4942d 1h devastator /highres/ 333-334 Tentacles embracing  
233 4942d 5h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4945d 19h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4945d 19h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4945d 20h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4945d 21h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4948d 4h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4952d 21h devastator /highres/textures/ updates for normal maps