Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4499d 8h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4506d 7h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4506d 7h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4512d 2h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4512d 13h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4513d 1h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4513d 2h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4513d 3h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4513d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4513d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4513d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4514d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4532d 14h |
spiker |
/highres/ |
281 |
|
294 |
4533d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4535d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 6h |
spiker |
/highres/ |
|
|
286 |
4585d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 18h |
spiker |
/highres/ |
|
|
281 |
4671d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4735d 9h |
spiker |
/highres/ |
|
|
274 |
4744d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4744d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4744d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4744d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4745d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4747d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4748d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4759d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4762d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4781d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4787d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4808d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4811d 18h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4817d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4852d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4858d 12h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|