Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
623 3921d 23h loomsday /highres/ tile #446 polymerized  
622 3922d 0h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3922d 4h loomsday /highres/ tile #441 polymerized  
620 3922d 4h loomsday /highres/ tile #310 polymerized  
619 3928d 22h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3929d 9h loomsday /highres/ sprite #915 polymerized  
617 3930d 2h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3931d 1h loomsday /highres/ #1191 fake polymerization  
615 3931d 2h loomsday /highres/ #1174/1175 polymerized  
606 3954d 8h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3960d 1h loomsday /highres/ #150 polymer version revised  
602 3961d 1h loomsday /highres/ #795 polymerized + new polymost version  
601 3964d 2h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3964d 7h loomsday /highres/ tile #705/706 polymerized  
599 3971d 2h loomsday /highres/ animated tile #294-296 polymerized  
598 3971d 10h loomsday /highres/ tile #451/452 polymerized  
597 3972d 2h loomsday /highres/ tile #453 polymerized  
594 3993d 0h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3998d 2h loomsday /highres/textures/ resolution and cosmetic update  
588 4019d 4h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 4019d 21h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 4019d 22h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 4020d 8h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 4020d 21h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 4020d 23h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 4021d 2h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 4022d 1h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 4023d 1h loomsday /highres/ tile #196 polymerized  
572 4044d 1h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 4045d 3h spiker / 0280  
569 4046d 23h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 4051d 10h spiker /highres/textures/ 5099-5104 update  
565 4055d 3h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 4056d 10h spiker / 4900-4902 duke - tag, was difficult, lol  
556 4060d 4h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 4064d 6h spiker /highres/textures/ 0362_d update  
552 4064d 6h spiker /highres/ 4228, 4229  
543 4089d 3h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 4090d 0h loomsday /highres/ #0259 polymerized  
541 4090d 2h loomsday /highres/ not sure if metal or concrete but meh...