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581 3892d 3h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3893d 2h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3894d 2h loomsday /highres/ tile #196 polymerized  
572 3915d 3h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3916d 5h spiker / 0280  
569 3918d 0h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3922d 12h spiker /highres/textures/ 5099-5104 update  
565 3926d 5h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3927d 12h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3931d 5h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3935d 7h spiker /highres/textures/ 0362_d update  
552 3935d 8h spiker /highres/ 4228, 4229  
543 3960d 5h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3961d 2h loomsday /highres/ #0259 polymerized  
541 3961d 3h loomsday /highres/ not sure if metal or concrete but meh...  
540 3961d 6h loomsday /highres/ #1179 polymerized  
539 3962d 3h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3962d 5h loomsday /highres/ tile #243 polymerized  
537 3966d 10h spiker /highres/textures/ 5099-5104 update  
520 3999d 13h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3999d 13h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3999d 14h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3999d 14h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3999d 14h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3999d 14h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4051d 3h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4053d 7h loomsday /highres/ #4117 polymost version  
502 4053d 13h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4054d 0h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4128d 4h spiker /highres/ Marked pipebomb, 5099-5104  
457 4141d 9h spiker /highres/textures/ 4264 color match  
453 4142d 5h spiker /highres/ 4274  
452 4144d 1h loomsday /highres/ tile #314 polymer version  
450 4146d 4h spiker /highres/ 4264  
449 4146d 7h spiker /highres/textures/ ...normal map update  
448 4146d 7h spiker /highres/textures/ 4265 normal map update  
447 4149d 3h loomsday /highres/ a normalmap for #228  
446 4149d 3h loomsday /highres/ tile #313 polymer version  
444 4150d 23h loomsday /highres/ tile #1024 polymer version  
440 4158d 8h loomsday /highres/ tile #4097 polymer version