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Rev Age Author Path Log message Diff
606 3953d 8h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3959d 1h loomsday /highres/ #150 polymer version revised  
602 3960d 2h loomsday /highres/ #795 polymerized + new polymost version  
601 3963d 2h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3963d 7h loomsday /highres/ tile #705/706 polymerized  
599 3970d 2h loomsday /highres/ animated tile #294-296 polymerized  
598 3970d 10h loomsday /highres/ tile #451/452 polymerized  
597 3971d 2h loomsday /highres/ tile #453 polymerized  
594 3992d 0h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3997d 2h loomsday /highres/textures/ resolution and cosmetic update  
588 4018d 4h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 4018d 22h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 4018d 22h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 4019d 8h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 4019d 21h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 4019d 23h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 4020d 2h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 4021d 1h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 4022d 1h loomsday /highres/ tile #196 polymerized  
572 4043d 1h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 4044d 4h spiker / 0280  
569 4045d 23h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 4050d 10h spiker /highres/textures/ 5099-5104 update  
565 4054d 3h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 4055d 11h spiker / 4900-4902 duke - tag, was difficult, lol  
556 4059d 4h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 4063d 6h spiker /highres/textures/ 0362_d update  
552 4063d 6h spiker /highres/ 4228, 4229  
543 4088d 3h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 4089d 0h loomsday /highres/ #0259 polymerized  
541 4089d 2h loomsday /highres/ not sure if metal or concrete but meh...  
540 4089d 5h loomsday /highres/ #1179 polymerized  
539 4090d 1h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 4090d 4h loomsday /highres/ tile #243 polymerized  
537 4094d 9h spiker /highres/textures/ 5099-5104 update  
520 4127d 12h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4127d 12h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4127d 12h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4127d 12h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 4127d 13h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs