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Rev Age Author Path Log message Diff
626 3764d 12h loomsday /highres/ tile #609 is now proper polymer  
625 3767d 10h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3771d 11h loomsday /highres/ hmm.. looks like something from a todo list  
623 3773d 9h loomsday /highres/ tile #446 polymerized  
622 3773d 10h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3773d 14h loomsday /highres/ tile #441 polymerized  
620 3773d 14h loomsday /highres/ tile #310 polymerized  
619 3780d 8h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3780d 19h loomsday /highres/ sprite #915 polymerized  
617 3781d 12h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3782d 11h loomsday /highres/ #1191 fake polymerization  
615 3782d 12h loomsday /highres/ #1174/1175 polymerized  
606 3805d 18h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3811d 11h loomsday /highres/ #150 polymer version revised  
602 3812d 12h loomsday /highres/ #795 polymerized + new polymost version  
601 3815d 12h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3815d 17h loomsday /highres/ tile #705/706 polymerized  
599 3822d 12h loomsday /highres/ animated tile #294-296 polymerized  
598 3822d 20h loomsday /highres/ tile #451/452 polymerized  
597 3823d 12h loomsday /highres/ tile #453 polymerized  
594 3844d 10h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3849d 12h loomsday /highres/textures/ resolution and cosmetic update  
588 3870d 14h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3871d 8h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3871d 8h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 3871d 18h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3872d 7h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3872d 9h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3872d 12h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3873d 11h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3874d 11h loomsday /highres/ tile #196 polymerized  
572 3895d 11h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3896d 14h spiker / 0280  
569 3898d 9h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3902d 20h spiker /highres/textures/ 5099-5104 update  
565 3906d 13h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3907d 21h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3911d 14h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3915d 16h spiker /highres/textures/ 0362_d update  
552 3915d 16h spiker /highres/ 4228, 4229