Rev |
Age |
Author |
Path |
Log message |
Diff |
271 |
4858d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4859d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4861d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4862d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4873d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4876d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4895d 14h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4901d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4922d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4925d 16h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4931d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4966d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4972d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4972d 14h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4976d 4h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4976d 4h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4976d 5h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4976d 6h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4978d 13h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4983d 6h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4986d 5h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4986d 7h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4987d 19h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4987d 19h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4987d 20h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4988d 4h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4993d 6h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4993d 12h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
201 |
4998d 5h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
197 |
5004d 6h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
194 |
5006d 4h |
loomsday |
/highres/ |
|
|
191 |
5013d 7h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
5022d 5h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
188 |
5027d 12h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
186 |
5027d 13h |
devastator |
/highres/textures/ |
717 polymer version |
|
183 |
5038d 2h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
5039d 2h |
loomsday |
/highres/ |
|
|
180 |
5044d 3h |
loomsday |
/highres/textures/ |
revised |
|
179 |
5044d 4h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
5045d 4h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|