Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4534d 20h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4537d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4552d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 20h |
spiker |
/highres/ |
|
|
286 |
4587d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4670d 8h |
spiker |
/highres/ |
|
|
281 |
4673d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4728d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4736d 23h |
spiker |
/highres/ |
|
|
274 |
4745d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4749d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4760d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4764d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4783d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4789d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4809d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4813d 8h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4818d 22h |
parkar |
/ |
Added installer source. |
|
237 |
4854d 3h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4860d 2h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4860d 6h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4863d 20h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4863d 20h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4863d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4863d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4866d 5h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4870d 22h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4873d 21h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4873d 23h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4875d 11h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4875d 12h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4875d 12h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4875d 20h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|