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Rev Age Author Path Log message Diff
294 4534d 20h spiker /highres/ Added 4266  
292 4537d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4552d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4581d 20h spiker /highres/  
286 4587d 8h spiker /highres/ 4154  
285 4613d 19h nightfright / Reverted to previous versions: 341-343  
283 4670d 8h spiker /highres/  
281 4673d 8h nightfright / Modified: #341, 343  
280 4680d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4728d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4736d 23h spiker /highres/  
274 4745d 21h loomsday /highres/ polyTile #367  
273 4745d 22h spiker /highres/ 885 polymerized  
272 4746d 2h spiker /highres/textures/  
271 4746d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4746d 22h spiker /highres/ Content by Lightsource  
269 4749d 0h loomsday /highres/ polymerTile #318  
268 4749d 22h loomsday /highres/ polymer-ed tile #317  
266 4760d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4764d 11h spiker /highres/ Fixes some broken normal maps  
264 4783d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4789d 3h nightfright / Updated: #821, 1189, 2493  
261 4809d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4813d 8h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4818d 22h parkar / Added installer source.  
237 4854d 3h devastator /highres/ 349 and 454 diffuse update  
234 4860d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4860d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4863d 20h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4863d 20h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4863d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4863d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4866d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4870d 22h devastator /highres/textures/ updates for normal maps  
212 4873d 21h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4873d 23h devastator /highres/textures/ heightmap update to fit others from set.  
210 4875d 11h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4875d 12h devastator /highres/textures/ renaming 1140  
208 4875d 12h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4875d 20h devastator /highres/ A complete 1140, and complete 246 249 250