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Rev Age Author Path Log message Diff
295 4520d 19h spiker /highres/ 281  
294 4521d 11h spiker /highres/ Added 4266  
292 4523d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 11h spiker /highres/  
286 4573d 23h spiker /highres/ 4154  
285 4600d 10h nightfright / Reverted to previous versions: 341-343  
283 4656d 23h spiker /highres/  
281 4659d 23h nightfright / Modified: #341, 343  
280 4666d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 14h spiker /highres/  
274 4732d 12h loomsday /highres/ polyTile #367  
273 4732d 13h spiker /highres/ 885 polymerized  
272 4732d 17h spiker /highres/textures/  
271 4732d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 13h spiker /highres/ Content by Lightsource  
269 4735d 15h loomsday /highres/ polymerTile #318  
268 4736d 13h loomsday /highres/ polymer-ed tile #317  
266 4747d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 2h spiker /highres/ Fixes some broken normal maps  
264 4769d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 18h nightfright / Updated: #821, 1189, 2493  
261 4796d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 23h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4805d 13h parkar / Added installer source.  
237 4840d 18h devastator /highres/ 349 and 454 diffuse update  
234 4846d 17h devastator /highres/ 333-334 Tentacles embracing  
233 4846d 21h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4850d 11h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4850d 11h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4850d 11h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4850d 12h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4852d 20h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4857d 13h devastator /highres/textures/ updates for normal maps  
212 4860d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4860d 14h devastator /highres/textures/ heightmap update to fit others from set.  
210 4862d 2h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4862d 2h devastator /highres/textures/ renaming 1140  
208 4862d 2h devastator /highres/ def and tex 5109 (brown alien tentacles)