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Rev Age Author Path Log message Diff
305 4501d 4h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4501d 5h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4501d 5h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4501d 15h leod /highres/textures/ fix case of 1151 #2  
301 4501d 15h leod /highres/textures/ fix case of 1151 #1  
300 4501d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4502d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4520d 16h spiker /highres/ 281  
294 4521d 8h spiker /highres/ Added 4266  
292 4523d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 9h spiker /highres/  
286 4573d 20h spiker /highres/ 4154  
285 4600d 7h nightfright / Reverted to previous versions: 341-343  
283 4656d 20h spiker /highres/  
281 4659d 20h nightfright / Modified: #341, 343  
280 4666d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 7h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 11h spiker /highres/  
274 4732d 9h loomsday /highres/ polyTile #367  
273 4732d 10h spiker /highres/ 885 polymerized  
272 4732d 14h spiker /highres/textures/  
271 4732d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 10h spiker /highres/ Content by Lightsource  
269 4735d 12h loomsday /highres/ polymerTile #318  
268 4736d 11h loomsday /highres/ polymer-ed tile #317  
266 4747d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 23h spiker /highres/ Fixes some broken normal maps  
264 4769d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 15h nightfright / Updated: #821, 1189, 2493  
261 4796d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4805d 10h parkar / Added installer source.  
237 4840d 15h devastator /highres/ 349 and 454 diffuse update  
234 4846d 15h devastator /highres/ 333-334 Tentacles embracing  
233 4846d 19h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4850d 9h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4850d 9h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4850d 9h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4850d 10h devastator /highres/ 1140 embracing set for japanese paper-walls