Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4496d 18h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4496d 18h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4502d 13h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4503d 0h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4503d 12h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4503d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4503d 13h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4503d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4503d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4503d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4505d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4523d 0h |
spiker |
/highres/ |
281 |
|
294 |
4523d 16h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4525d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 16h |
spiker |
/highres/ |
|
|
286 |
4576d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 4h |
spiker |
/highres/ |
|
|
281 |
4662d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 19h |
spiker |
/highres/ |
|
|
274 |
4734d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4749d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4753d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4772d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4777d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4798d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4802d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4807d 18h |
parkar |
/ |
Added installer source. |
|
237 |
4842d 23h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4848d 22h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4849d 3h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|