Rev |
Age |
Author |
Path |
Log message |
Diff |
233 |
4900d 19h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4904d 9h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4904d 9h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4904d 9h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4904d 10h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4906d 17h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4911d 10h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4914d 9h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4914d 11h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4915d 23h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4916d 0h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4916d 0h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4916d 8h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4921d 10h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4921d 16h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
201 |
4926d 9h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
197 |
4932d 10h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
194 |
4934d 8h |
loomsday |
/highres/ |
|
|
191 |
4941d 11h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
4950d 9h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
188 |
4955d 17h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
186 |
4955d 17h |
devastator |
/highres/textures/ |
717 polymer version |
|
183 |
4966d 6h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
4967d 6h |
loomsday |
/highres/ |
|
|
180 |
4972d 8h |
loomsday |
/highres/textures/ |
revised |
|
179 |
4972d 8h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
4973d 8h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
176 |
4991d 8h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
4991d 12h |
loomsday |
/highres/ |
|
|
174 |
5010d 9h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
171 |
5021d 18h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
169 |
5021d 19h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5022d 7h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5022d 11h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5023d 6h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5023d 8h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5024d 3h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5074d 17h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5079d 12h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5093d 10h |
nightfright |
/ |
Modified: #742_d/n/s |
|