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Rev Age Author Path Log message Diff
206 4910d 2h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4915d 4h devastator /highres/ Texture 0246 polymer  
202 4915d 10h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4920d 3h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4926d 4h loomsday /highres/ Tile #4117 plymerized  
194 4928d 2h loomsday /highres/  
191 4935d 5h loomsday /highres/ #413 is now polymerized  
190 4944d 3h loomsday /highres/ #0877 is now polymer ready  
188 4949d 11h devastator /highres/ fixed heightmap and gloss level for 717  
186 4949d 11h devastator /highres/textures/ 717 polymer version  
183 4960d 0h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4961d 1h loomsday /highres/  
180 4966d 2h loomsday /highres/textures/ revised  
179 4966d 2h loomsday /highres/ #372 revised, #368 polymerized  
178 4967d 2h loomsday /highres/ #462-#464 tileset polymerized  
176 4985d 2h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4985d 6h loomsday /highres/  
174 5004d 3h nightfright / Fixed: #345_s (tga -> png)  
171 5015d 13h devastator /highres/textures/ 3d texture 0345  
169 5015d 13h devastator /highres/textures/ 0347 textures only  
168 5016d 1h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5016d 5h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5017d 1h loomsday /highres/ #460 polymerized by Devastator  
165 5017d 2h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5017d 21h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5068d 11h nightfright / Added: #699 (d/n/s)  
161 5073d 6h loomsday /highres/ fixed missing heightmap for #449  
160 5087d 4h nightfright / Modified: #742_d/n/s  
159 5093d 6h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5097d 1h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5111d 3h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
153 5114d 5h loomsday /highres/ Tile #814 by Cage  
152 5116d 4h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5117d 14h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5117d 15h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5118d 6h loomsday /highres/ fix for #0454  
148 5118d 9h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
147 5118d 13h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
146 5120d 3h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5120d 4h nightfright / Modified: #742_n/s; Re-added textures removed in build #144