Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4532d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4534d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4550d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4579d 15h |
spiker |
/highres/ |
|
|
286 |
4585d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4611d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4668d 2h |
spiker |
/highres/ |
|
|
281 |
4671d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4726d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4734d 17h |
spiker |
/highres/ |
|
|
274 |
4743d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4743d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4743d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4743d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4744d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4746d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4747d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4758d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4762d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4781d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4786d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4807d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4811d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4816d 16h |
parkar |
/ |
Added installer source. |
|
237 |
4851d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4857d 21h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4858d 1h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4861d 15h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4861d 15h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4861d 15h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4861d 16h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4863d 23h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4868d 16h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4871d 15h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4871d 17h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4873d 6h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4873d 6h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4873d 6h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4873d 14h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|