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Rev Age Author Path Log message Diff
294 4532d 14h spiker /highres/ Added 4266  
292 4534d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4550d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4579d 15h spiker /highres/  
286 4585d 2h spiker /highres/ 4154  
285 4611d 13h nightfright / Reverted to previous versions: 341-343  
283 4668d 2h spiker /highres/  
281 4671d 2h nightfright / Modified: #341, 343  
280 4678d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4726d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4734d 17h spiker /highres/  
274 4743d 15h loomsday /highres/ polyTile #367  
273 4743d 16h spiker /highres/ 885 polymerized  
272 4743d 20h spiker /highres/textures/  
271 4743d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4744d 16h spiker /highres/ Content by Lightsource  
269 4746d 18h loomsday /highres/ polymerTile #318  
268 4747d 16h loomsday /highres/ polymer-ed tile #317  
266 4758d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4762d 5h spiker /highres/ Fixes some broken normal maps  
264 4781d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4786d 21h nightfright / Updated: #821, 1189, 2493  
261 4807d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4811d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4816d 16h parkar / Added installer source.  
237 4851d 21h devastator /highres/ 349 and 454 diffuse update  
234 4857d 21h devastator /highres/ 333-334 Tentacles embracing  
233 4858d 1h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4861d 15h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4861d 15h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4861d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4861d 16h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4863d 23h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4868d 16h devastator /highres/textures/ updates for normal maps  
212 4871d 15h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4871d 17h devastator /highres/textures/ heightmap update to fit others from set.  
210 4873d 6h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4873d 6h devastator /highres/textures/ renaming 1140  
208 4873d 6h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4873d 14h devastator /highres/ A complete 1140, and complete 246 249 250