Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4616d 1h |
spiker |
/highres/ |
281 |
|
294 |
4616d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4634d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 17h |
spiker |
/highres/ |
|
|
286 |
4669d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4752d 5h |
spiker |
/highres/ |
|
|
281 |
4755d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4818d 20h |
spiker |
/highres/ |
|
|
274 |
4827d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4842d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4865d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4891d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4895d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4900d 19h |
parkar |
/ |
Added installer source. |
|
237 |
4936d 0h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4941d 23h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4942d 3h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4945d 17h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4945d 17h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4945d 18h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4945d 18h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4948d 2h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4952d 19h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4955d 18h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4955d 20h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4957d 8h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4957d 8h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4957d 8h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|