Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4526d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 12h |
spiker |
/highres/ |
|
|
286 |
4579d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 0h |
spiker |
/highres/ |
|
|
281 |
4665d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 15h |
spiker |
/highres/ |
|
|
274 |
4737d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4865d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4865d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4867d 3h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4867d 4h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4867d 4h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4867d 12h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|