Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4505d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4506d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4524d 6h |
spiker |
/highres/ |
281 |
|
294 |
4524d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4527d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4542d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 22h |
spiker |
/highres/ |
|
|
286 |
4577d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 10h |
spiker |
/highres/ |
|
|
281 |
4663d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 1h |
spiker |
/highres/ |
|
|
274 |
4735d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4750d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4799d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4844d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4850d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4850d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4853d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4853d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4853d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4854d 0h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4856d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4861d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4863d 23h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4864d 1h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4865d 13h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|