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Rev Age Author Path Log message Diff
300 4505d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4506d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4524d 6h spiker /highres/ 281  
294 4524d 22h spiker /highres/ Added 4266  
292 4527d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4542d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 22h spiker /highres/  
286 4577d 10h spiker /highres/ 4154  
285 4603d 21h nightfright / Reverted to previous versions: 341-343  
283 4660d 10h spiker /highres/  
281 4663d 10h nightfright / Modified: #341, 343  
280 4670d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4727d 1h spiker /highres/  
274 4735d 23h loomsday /highres/ polyTile #367  
273 4736d 0h spiker /highres/ 885 polymerized  
272 4736d 4h spiker /highres/textures/  
271 4736d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 0h spiker /highres/ Content by Lightsource  
269 4739d 2h loomsday /highres/ polymerTile #318  
268 4740d 0h loomsday /highres/ polymer-ed tile #317  
266 4750d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4754d 13h spiker /highres/ Fixes some broken normal maps  
264 4773d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4779d 5h nightfright / Updated: #821, 1189, 2493  
261 4799d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4803d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4809d 0h parkar / Added installer source.  
237 4844d 5h devastator /highres/ 349 and 454 diffuse update  
234 4850d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4850d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4853d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4853d 22h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4853d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4854d 0h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4856d 7h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4861d 0h devastator /highres/textures/ updates for normal maps  
212 4863d 23h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4864d 1h devastator /highres/textures/ heightmap update to fit others from set.  
210 4865d 13h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday