Rev |
Age |
Author |
Path |
Log message |
Diff |
183 |
4960d 23h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
4962d 0h |
loomsday |
/highres/ |
|
|
180 |
4967d 1h |
loomsday |
/highres/textures/ |
revised |
|
179 |
4967d 2h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
4968d 1h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
176 |
4986d 1h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
4986d 5h |
loomsday |
/highres/ |
|
|
174 |
5005d 2h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
171 |
5016d 12h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
169 |
5016d 12h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5017d 0h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5017d 4h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5018d 0h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5018d 1h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5018d 20h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5069d 10h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5074d 5h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5088d 4h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5094d 5h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
157 |
5098d 0h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5112d 2h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
153 |
5115d 4h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5117d 4h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
151 |
5118d 13h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
150 |
5118d 15h |
loomsday |
/highres/ |
uncommented deflines for #186
added heightmap and new specmap for #398 |
|
149 |
5119d 5h |
loomsday |
/highres/ |
fix for #0454 |
|
148 |
5119d 9h |
nightfright |
/ |
Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454 |
|
147 |
5119d 12h |
nightfright |
/ |
Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures |
|
146 |
5121d 2h |
loomsday |
/highres/ |
specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized |
|
145 |
5121d 3h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|
144 |
5122d 6h |
nightfright |
/ |
Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133) |
|
143 |
5123d 1h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
142 |
5124d 9h |
nightfright |
/ |
Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8 |
|
141 |
5131d 2h |
loomsday |
/highres/ |
glow map for #457, #458 is now polymer ready. |
|
140 |
5132d 3h |
nightfright |
/ |
Added: #218_n/s; Modified: #218, 276_2, 724, 823_s |
|
139 |
5135d 2h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5142d 3h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
136 |
5149d 3h |
nightfright |
/ |
Modified: #360, 361, 363 |
|
133 |
5155d 1h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
132 |
5156d 3h |
nightfright |
/ |
Modified: #181_s, 783_s |
|