Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
237 |
4888d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
/highres/textures/0349_d.png /highres/textures/0349_n.png /highres/textures/0349_s.png
/highres/textures.def /highres/textures/0454_d.png
|
234 |
4894d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
/highres/textures/0333_d.png /highres/textures/0334_d.png
/highres/textures.def /highres/textures/0333_n.png /highres/textures/0333_s.png /highres/textures/0334_n.png /highres/textures/0334_s.png
|
233 |
4894d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
/highres/textures/0344_d.png
/highres/textures.def /highres/textures/0344_n.png /highres/textures/0344_s.png
|
229 |
4898d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
/highres/textures/0249_d.png /highres/textures/0250_d.png /highres/textures/0250_s.png /highres/textures/0746_n.png /highres/textures/0746_s.png
/highres/screen/menu/2492_version.png /hrp_readme.txt
|
228 |
4898d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
/highres/textures/0249_D.png /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png
|
227 |
4898d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
/highres/screen/menu/2492_version.png /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/switches.def /highres/sprites/switches/0146_multiswitch.md3 /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png /hrp_readme.txt
|
226 |
4898d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
/highres/textures/0746_N.png /highres/textures/0746_S.png /highres/textures/0751_d.png /highres/textures/0751_n.png /highres/textures/0751_s.png /highres/textures/0752_d.png /highres/textures/0752_n.png /highres/textures/0752_s.png
/highres/textures.def
|
219 |
4900d 15h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
/highres/textures/5091_d.png /highres/textures/5091_n.png /highres/textures/5091_s.png /highres/textures/5092_d.png /highres/textures/5092_n.png /highres/textures/5092_s.png /highres/textures/5096_d.png /highres/textures/5097_d.png
/highres/textures.def /highres/textures/0195_s.png
|
213 |
4905d 8h |
devastator |
/highres/textures/ |
updates for normal maps |
|
/highres/textures/0249_n.png /highres/textures/0250_n.png /highres/textures/3381_n.png
|
212 |
4908d 7h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
/highres/textures/1169_s.png /highres/textures/3381_d.png /highres/textures/3381_n.png /highres/textures/3381_s.png
/highres/textures.def
|
211 |
4908d 9h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
/highres/textures/0246_n.png
|
210 |
4909d 22h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
/highres/textures/0249_D.png /highres/textures/0249_n.png /highres/textures/0249_s.png /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0250_n.png
|
209 |
4909d 22h |
devastator |
/highres/textures/ |
renaming 1140 |
|
/highres/textures/1140_d.png
|
208 |
4909d 22h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
|
206 |
4910d 6h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
/highres/textures.def /highres/textures/0246_d.png /highres/textures/0246_n.png /highres/textures/0246_s.png
|
203 |
4915d 8h |
devastator |
/highres/ |
Texture 0246 polymer |
|
/highres/textures/0246_d.png /highres/textures/0246_n.png /highres/textures/0246_s.png
/highres/textures.def
|
202 |
4915d 14h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
/highres/textures.def /highres/textures/1140.png /highres/textures/1140_n.png /highres/textures/1140_s.png
|
201 |
4920d 7h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
/highres/textures.def /highres/textures/1140.png /highres/textures/1140_n.png /highres/textures/1140_s.png
|
197 |
4926d 8h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
/highres/textures/4117_d.png /highres/textures/4117_n.png /highres/textures/4117_s.png
/highres/textures.def
|
194 |
4928d 6h |
loomsday |
/highres/ |
|
|
/highres/textures/0755_d.png /highres/textures/0755_n.png /highres/textures/0755_s.png /highres/textures/0756_d.png /highres/textures/0756_n.png /highres/textures/0756_s.png
/highres/textures.def
|
191 |
4935d 9h |
loomsday |
/highres/ |
#413 is now polymerized |
|
/highres/textures/0413_d.png /highres/textures/0413_n.png /highres/textures/0413_s.png
/highres/textures.def
|
190 |
4944d 7h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
/highres/textures/0877_d.png /highres/textures/0877_n.png /highres/textures/0877_s.png
/highres/textures.def
|
188 |
4949d 15h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
/highres/textures.def /highres/textures/0717_n.png
|
186 |
4949d 15h |
devastator |
/highres/textures/ |
717 polymer version |
|
/highres/textures/0717_d.png /highres/textures/0717_n.png /highres/textures/0717_s.png
|
183 |
4960d 4h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
/highres/textures/4300_d.png /highres/textures/4300_g.png /highres/textures/4300_n.png /highres/textures/4300_s.png
/highres/textures.def
|
182 |
4961d 5h |
loomsday |
/highres/ |
|
|
/highres/textures/0412_d.png /highres/textures/0412_n.png /highres/textures/0412_s.png
/highres/textures.def
|
180 |
4966d 6h |
loomsday |
/highres/textures/ |
revised |
|
/highres/textures/0345_s.png /highres/textures/0347_s.png
|
179 |
4966d 6h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
/highres/textures/0368_d.png /highres/textures/0368_n.png /highres/textures/0368_s.png /highres/textures/0372_d.png /highres/textures/0372_s.png
/highres/textures.def /highres/textures/0372_n.png
|
178 |
4967d 6h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
/highres/textures/0462_d.png /highres/textures/0462_n.png /highres/textures/0462_s.png /highres/textures/0463_d.png /highres/textures/0463_s.png /highres/textures/0464_d.png
/highres/textures.def
|
176 |
4985d 6h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
/highres/textures/0392_d.png /highres/textures/0392_n.png /highres/textures/0392_s.png
/highres/textures.def
|
175 |
4985d 10h |
loomsday |
/highres/ |
|
|
/highres/textures/1173_d.png /highres/textures/1173_n.png /highres/textures/1173_s.png
/highres/textures.def
|
174 |
5004d 7h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
/highres/textures/0345_s.png
/highres/textures/0345_s.tga
/highres/screen/menu/2492_version.png /highres/textures.def /hrp_readme.txt
|
171 |
5015d 17h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
/highres/textures/0345_n.png /highres/textures/0345_s.tga
/highres/textures/0345.png
|
169 |
5015d 17h |
devastator |
/highres/textures/ |
0347 textures only |
|
/highres/textures/0347_g.png /highres/textures/0347_n.png /highres/textures/0347_s.png
/highres/textures/0347.png
|
168 |
5016d 5h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
167 |
5016d 9h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
/highres/textures/0322_d.png /highres/textures/0322_n.png /highres/textures/0322_s.png /highres/textures/0442_8_d.png /highres/textures/0442_d.png /highres/textures/0442_n.png /highres/textures/0442_s.png /highres/textures/0771_d.png /highres/textures/0771_s.png
/highres/textures.def /highres/textures/0771_n.png
|
166 |
5017d 5h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
/highres/textures/0460_d.png /highres/textures/0460_n.png /highres/textures/0460_s.png
/highres/textures.def
|
165 |
5017d 6h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
/highres/textures/0206_d.png /highres/textures/0206_n.png /highres/textures/0206_s.png /highres/textures/0207_10_d.png /highres/textures/0207_14_d.png /highres/textures/0207_16_d.png /highres/textures/0207_d.png /highres/textures/0207_n.png /highres/textures/0207_s.png /highres/textures/0208_d.png /highres/textures/0208_n.png /highres/textures/0208_s.png /highres/textures/0209_d.png /highres/textures/0209_n.png /highres/textures/0209_s.png /highres/textures/4178_13_d.png /highres/textures/4178_d.png
/highres/textures.def
|
164 |
5018d 1h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
/highres/textures/0395_d.png /highres/textures/0395_n.png /highres/textures/0395_s.png /highres/textures/0396_d.png /highres/textures/0396_n.png /highres/textures/0396_s.png
/highres/textures.def
|
162 |
5068d 15h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
/highres/sprites/signs/0699_d.png /highres/sprites/signs/0699_n.png /highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/0449_n.png /hrp_readme.txt
|