Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4531d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4531d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4531d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4532d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4550d 16h |
spiker |
/highres/ |
281 |
|
294 |
4551d 8h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4553d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4568d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4598d 8h |
spiker |
/highres/ |
|
|
286 |
4603d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4630d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4686d 20h |
spiker |
/highres/ |
|
|
281 |
4689d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4745d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4753d 11h |
spiker |
/highres/ |
|
|
274 |
4762d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4762d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4763d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4765d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4766d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4777d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4780d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4799d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4805d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4826d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4829d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4835d 10h |
parkar |
/ |
Added installer source. |
|
237 |
4870d 15h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4876d 14h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4876d 18h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4880d 8h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4880d 8h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4880d 8h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4880d 9h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4882d 17h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4887d 10h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4890d 9h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|