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Rev Age Author Path Log message Diff
302 4531d 14h leod /highres/textures/ fix case of 1151 #2  
301 4531d 14h leod /highres/textures/ fix case of 1151 #1  
300 4531d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4532d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4550d 16h spiker /highres/ 281  
294 4551d 8h spiker /highres/ Added 4266  
292 4553d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4568d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4598d 8h spiker /highres/  
286 4603d 19h spiker /highres/ 4154  
285 4630d 7h nightfright / Reverted to previous versions: 341-343  
283 4686d 20h spiker /highres/  
281 4689d 20h nightfright / Modified: #341, 343  
280 4696d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4745d 7h loomsday /highres/ #369 polymerized + #797 recreated  
276 4753d 11h spiker /highres/  
274 4762d 9h loomsday /highres/ polyTile #367  
273 4762d 10h spiker /highres/ 885 polymerized  
272 4762d 14h spiker /highres/textures/  
271 4762d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4763d 10h spiker /highres/ Content by Lightsource  
269 4765d 11h loomsday /highres/ polymerTile #318  
268 4766d 10h loomsday /highres/ polymer-ed tile #317  
266 4777d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4780d 23h spiker /highres/ Fixes some broken normal maps  
264 4799d 18h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4805d 15h nightfright / Updated: #821, 1189, 2493  
261 4826d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4829d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4835d 10h parkar / Added installer source.  
237 4870d 15h devastator /highres/ 349 and 454 diffuse update  
234 4876d 14h devastator /highres/ 333-334 Tentacles embracing  
233 4876d 18h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4880d 8h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4880d 8h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4880d 8h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4880d 9h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4882d 17h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4887d 10h devastator /highres/textures/ updates for normal maps  
212 4890d 9h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles