Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4507d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4508d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4508d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4508d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4509d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4527d 1h |
spiker |
/highres/ |
281 |
|
294 |
4527d 18h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4530d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4545d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 18h |
spiker |
/highres/ |
|
|
286 |
4580d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4663d 5h |
spiker |
/highres/ |
|
|
281 |
4666d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 21h |
spiker |
/highres/ |
|
|
274 |
4738d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 19h |
parkar |
/ |
Added installer source. |
|
237 |
4847d 1h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4853d 0h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4853d 4h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4856d 18h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4856d 18h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4856d 18h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4856d 19h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4859d 3h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4863d 20h |
devastator |
/highres/textures/ |
updates for normal maps |
|