Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4534d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4536d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4551d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 6h |
spiker |
/highres/ |
|
|
286 |
4586d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4669d 17h |
spiker |
/highres/ |
|
|
281 |
4672d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4728d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4736d 9h |
spiker |
/highres/ |
|
|
274 |
4745d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4745d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4748d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4760d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4763d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4782d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4788d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4809d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4812d 18h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4818d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4853d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4859d 12h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4859d 16h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4863d 6h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4863d 6h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4863d 6h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4863d 7h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4865d 15h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4870d 8h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4873d 6h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4873d 9h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4874d 21h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4874d 21h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4874d 21h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4875d 6h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|