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Rev Age Author Path Log message Diff
294 4534d 6h spiker /highres/ Added 4266  
292 4536d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4551d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4581d 6h spiker /highres/  
286 4586d 17h spiker /highres/ 4154  
285 4613d 5h nightfright / Reverted to previous versions: 341-343  
283 4669d 17h spiker /highres/  
281 4672d 17h nightfright / Modified: #341, 343  
280 4679d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4728d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4736d 9h spiker /highres/  
274 4745d 6h loomsday /highres/ polyTile #367  
273 4745d 8h spiker /highres/ 885 polymerized  
272 4745d 12h spiker /highres/textures/  
271 4745d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4746d 8h spiker /highres/ Content by Lightsource  
269 4748d 9h loomsday /highres/ polymerTile #318  
268 4749d 8h loomsday /highres/ polymer-ed tile #317  
266 4760d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4763d 21h spiker /highres/ Fixes some broken normal maps  
264 4782d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4788d 13h nightfright / Updated: #821, 1189, 2493  
261 4809d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4812d 18h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4818d 8h parkar / Added installer source.  
237 4853d 13h devastator /highres/ 349 and 454 diffuse update  
234 4859d 12h devastator /highres/ 333-334 Tentacles embracing  
233 4859d 16h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4863d 6h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4863d 6h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4863d 6h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4863d 7h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4865d 15h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4870d 8h devastator /highres/textures/ updates for normal maps  
212 4873d 6h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4873d 9h devastator /highres/textures/ heightmap update to fit others from set.  
210 4874d 21h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4874d 21h devastator /highres/textures/ renaming 1140  
208 4874d 21h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4875d 6h devastator /highres/ A complete 1140, and complete 246 249 250