Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4518d 18h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 3h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 3h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 3h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4520d 6h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4538d 4h |
spiker |
/highres/ |
281 |
|
294 |
4538d 21h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4541d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4556d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 21h |
spiker |
/highres/ |
|
|
286 |
4591d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4674d 8h |
spiker |
/highres/ |
|
|
281 |
4677d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4741d 0h |
spiker |
/highres/ |
|
|
274 |
4749d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4749d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4750d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4753d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4764d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4813d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4822d 22h |
parkar |
/ |
Added installer source. |
|
237 |
4858d 4h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4864d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4864d 7h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4867d 21h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4867d 21h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4867d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4867d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4870d 6h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4874d 23h |
devastator |
/highres/textures/ |
updates for normal maps |
|