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Rev Age Author Path Log message Diff
303 4518d 18h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4519d 3h leod /highres/textures/ fix case of 1151 #2  
301 4519d 3h leod /highres/textures/ fix case of 1151 #1  
300 4519d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4520d 6h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4538d 4h spiker /highres/ 281  
294 4538d 21h spiker /highres/ Added 4266  
292 4541d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4556d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4585d 21h spiker /highres/  
286 4591d 8h spiker /highres/ 4154  
285 4617d 20h nightfright / Reverted to previous versions: 341-343  
283 4674d 8h spiker /highres/  
281 4677d 8h nightfright / Modified: #341, 343  
280 4684d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4732d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4741d 0h spiker /highres/  
274 4749d 21h loomsday /highres/ polyTile #367  
273 4749d 23h spiker /highres/ 885 polymerized  
272 4750d 3h spiker /highres/textures/  
271 4750d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4750d 23h spiker /highres/ Content by Lightsource  
269 4753d 0h loomsday /highres/ polymerTile #318  
268 4753d 23h loomsday /highres/ polymer-ed tile #317  
266 4764d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4768d 11h spiker /highres/ Fixes some broken normal maps  
264 4787d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4793d 3h nightfright / Updated: #821, 1189, 2493  
261 4813d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4817d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4822d 22h parkar / Added installer source.  
237 4858d 4h devastator /highres/ 349 and 454 diffuse update  
234 4864d 3h devastator /highres/ 333-334 Tentacles embracing  
233 4864d 7h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4867d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4867d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4867d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4867d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4870d 6h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4874d 23h devastator /highres/textures/ updates for normal maps