Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4590d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 18h |
spiker |
/highres/ |
|
|
286 |
4625d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4708d 6h |
spiker |
/highres/ |
|
|
281 |
4711d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4718d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4766d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4774d 21h |
spiker |
/highres/ |
|
|
274 |
4783d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4784d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4784d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4798d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4802d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4821d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4827d 1h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4847d 19h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4851d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4856d 20h |
parkar |
/ |
Added installer source. |
|
237 |
4892d 1h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4898d 0h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4898d 4h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4901d 18h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4901d 18h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4901d 18h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4901d 19h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4904d 3h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4908d 20h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4911d 19h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4911d 21h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4913d 9h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4913d 9h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4913d 9h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4913d 18h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4918d 19h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4919d 1h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|