Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4571d 16h |
spiker |
/highres/ |
281 |
|
294 |
4572d 8h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4574d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4589d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 8h |
spiker |
/highres/ |
|
|
286 |
4624d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4707d 20h |
spiker |
/highres/ |
|
|
281 |
4710d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4766d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4774d 11h |
spiker |
/highres/ |
|
|
274 |
4783d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4798d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4801d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4820d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4826d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4847d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4850d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4856d 10h |
parkar |
/ |
Added installer source. |
|
237 |
4891d 15h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4897d 14h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4897d 18h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4901d 8h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4901d 8h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4901d 8h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4901d 9h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4903d 17h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4908d 10h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4911d 9h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4911d 11h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4912d 23h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4912d 23h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4912d 23h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|