Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4542d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 14h |
spiker |
/highres/ |
|
|
286 |
4577d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4660d 2h |
spiker |
/highres/ |
|
|
281 |
4663d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 17h |
spiker |
/highres/ |
|
|
274 |
4735d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4750d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4773d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4778d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4799d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4803d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4808d 16h |
parkar |
/ |
Added installer source. |
|
237 |
4843d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4849d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4850d 1h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4853d 15h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4853d 15h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4853d 15h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4853d 16h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4855d 23h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4860d 16h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4863d 15h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4863d 17h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4865d 5h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4865d 6h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4865d 6h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4865d 14h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4870d 16h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4870d 22h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|