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Rev Age Author Path Log message Diff
306 4596d 23h leod /highres/ JPG->PNG conversions reverted  
305 4597d 11h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4597d 13h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4597d 13h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 22h leod /highres/textures/ fix case of 1151 #2  
301 4597d 22h leod /highres/textures/ fix case of 1151 #1  
300 4597d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4599d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4617d 0h spiker /highres/ 281  
294 4617d 16h spiker /highres/ Added 4266  
292 4619d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4635d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 16h spiker /highres/  
286 4670d 3h spiker /highres/ 4154  
285 4696d 15h nightfright / Reverted to previous versions: 341-343  
283 4753d 4h spiker /highres/  
281 4756d 4h nightfright / Modified: #341, 343  
280 4763d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4819d 19h spiker /highres/  
274 4828d 17h loomsday /highres/ polyTile #367  
273 4828d 18h spiker /highres/ 885 polymerized  
272 4828d 22h spiker /highres/textures/  
271 4828d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 18h spiker /highres/ Content by Lightsource  
269 4831d 20h loomsday /highres/ polymerTile #318  
268 4832d 18h loomsday /highres/ polymer-ed tile #317  
266 4843d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 7h spiker /highres/ Fixes some broken normal maps  
264 4866d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 23h nightfright / Updated: #821, 1189, 2493  
261 4892d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4896d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4901d 18h parkar / Added installer source.  
237 4936d 23h devastator /highres/ 349 and 454 diffuse update  
234 4942d 22h devastator /highres/ 333-334 Tentacles embracing  
233 4943d 2h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4946d 16h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4946d 16h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4946d 16h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)