Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4596d 23h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4597d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4597d 13h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4597d 13h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 22h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4597d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4599d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4617d 0h |
spiker |
/highres/ |
281 |
|
294 |
4617d 16h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4619d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4635d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 16h |
spiker |
/highres/ |
|
|
286 |
4670d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4753d 4h |
spiker |
/highres/ |
|
|
281 |
4756d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 19h |
spiker |
/highres/ |
|
|
274 |
4828d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4866d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4871d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4892d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4901d 18h |
parkar |
/ |
Added installer source. |
|
237 |
4936d 23h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4942d 22h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4943d 2h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4946d 16h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4946d 16h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4946d 16h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|