Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4597d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4597d 23h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4597d 23h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4598d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4599d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4617d 1h |
spiker |
/highres/ |
281 |
|
294 |
4617d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4620d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4635d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 17h |
spiker |
/highres/ |
|
|
286 |
4670d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4753d 5h |
spiker |
/highres/ |
|
|
281 |
4756d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4763d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4811d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4819d 20h |
spiker |
/highres/ |
|
|
274 |
4828d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4831d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4832d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4843d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4847d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4866d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4872d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4892d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4896d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4901d 19h |
parkar |
/ |
Added installer source. |
|
237 |
4937d 0h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4942d 23h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4943d 3h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4946d 17h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4946d 17h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4946d 18h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4946d 19h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4949d 2h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4953d 19h |
devastator |
/highres/textures/ |
updates for normal maps |
|