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Rev Age Author Path Log message Diff
303 4597d 14h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 23h leod /highres/textures/ fix case of 1151 #2  
301 4597d 23h leod /highres/textures/ fix case of 1151 #1  
300 4598d 0h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4599d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4617d 1h spiker /highres/ 281  
294 4617d 17h spiker /highres/ Added 4266  
292 4620d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4635d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 17h spiker /highres/  
286 4670d 5h spiker /highres/ 4154  
285 4696d 16h nightfright / Reverted to previous versions: 341-343  
283 4753d 5h spiker /highres/  
281 4756d 5h nightfright / Modified: #341, 343  
280 4763d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4819d 20h spiker /highres/  
274 4828d 18h loomsday /highres/ polyTile #367  
273 4828d 19h spiker /highres/ 885 polymerized  
272 4828d 23h spiker /highres/textures/  
271 4828d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 19h spiker /highres/ Content by Lightsource  
269 4831d 21h loomsday /highres/ polymerTile #318  
268 4832d 19h loomsday /highres/ polymer-ed tile #317  
266 4843d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4847d 8h spiker /highres/ Fixes some broken normal maps  
264 4866d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4872d 0h nightfright / Updated: #821, 1189, 2493  
261 4892d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4896d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4901d 19h parkar / Added installer source.  
237 4937d 0h devastator /highres/ 349 and 454 diffuse update  
234 4942d 23h devastator /highres/ 333-334 Tentacles embracing  
233 4943d 3h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4946d 17h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4946d 17h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4946d 18h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4946d 19h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4949d 2h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4953d 19h devastator /highres/textures/ updates for normal maps