Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4507d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4507d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4508d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4508d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4508d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4509d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4527d 3h |
spiker |
/highres/ |
281 |
|
294 |
4527d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4530d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4545d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 19h |
spiker |
/highres/ |
|
|
286 |
4580d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4663d 7h |
spiker |
/highres/ |
|
|
281 |
4666d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 22h |
spiker |
/highres/ |
|
|
274 |
4738d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 20h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 7h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 21h |
parkar |
/ |
Added installer source. |
|
237 |
4847d 2h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4853d 1h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4853d 5h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4856d 19h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4856d 19h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4856d 19h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4856d 20h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4859d 4h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|