Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
304 4507d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4507d 16h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4508d 1h leod /highres/textures/ fix case of 1151 #2  
301 4508d 1h leod /highres/textures/ fix case of 1151 #1  
300 4508d 2h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4509d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4527d 3h spiker /highres/ 281  
294 4527d 19h spiker /highres/ Added 4266  
292 4530d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4545d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 19h spiker /highres/  
286 4580d 6h spiker /highres/ 4154  
285 4606d 18h nightfright / Reverted to previous versions: 341-343  
283 4663d 7h spiker /highres/  
281 4666d 6h nightfright / Modified: #341, 343  
280 4673d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 22h spiker /highres/  
274 4738d 19h loomsday /highres/ polyTile #367  
273 4738d 21h spiker /highres/ 885 polymerized  
272 4739d 1h spiker /highres/textures/  
271 4739d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 21h spiker /highres/ Content by Lightsource  
269 4741d 22h loomsday /highres/ polymerTile #318  
268 4742d 21h loomsday /highres/ polymer-ed tile #317  
266 4753d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 10h spiker /highres/ Fixes some broken normal maps  
264 4776d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4782d 2h nightfright / Updated: #821, 1189, 2493  
261 4802d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4806d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4811d 21h parkar / Added installer source.  
237 4847d 2h devastator /highres/ 349 and 454 diffuse update  
234 4853d 1h devastator /highres/ 333-334 Tentacles embracing  
233 4853d 5h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4856d 19h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4856d 19h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4856d 19h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4856d 20h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4859d 4h devastator /highres/ Embracing tentacles textures and gloss map for 0195