Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4594d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4595d 1h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4595d 2h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4595d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4595d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4595d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4595d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4596d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4614d 13h |
spiker |
/highres/ |
281 |
|
294 |
4615d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4617d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4632d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 5h |
spiker |
/highres/ |
|
|
286 |
4667d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4750d 17h |
spiker |
/highres/ |
|
|
281 |
4753d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4817d 8h |
spiker |
/highres/ |
|
|
274 |
4826d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4841d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4844d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4863d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4869d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4890d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4893d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4899d 7h |
parkar |
/ |
Added installer source. |
|
237 |
4934d 12h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4940d 11h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4940d 15h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4944d 5h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4944d 5h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4944d 6h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|