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Rev Age Author Path Log message Diff
288 4544d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 19h spiker /highres/  
286 4579d 7h spiker /highres/ 4154  
285 4605d 18h nightfright / Reverted to previous versions: 341-343  
283 4662d 7h spiker /highres/  
281 4665d 7h nightfright / Modified: #341, 343  
280 4672d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4728d 22h spiker /highres/  
274 4737d 20h loomsday /highres/ polyTile #367  
273 4737d 21h spiker /highres/ 885 polymerized  
272 4738d 1h spiker /highres/textures/  
271 4738d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 21h spiker /highres/ Content by Lightsource  
269 4740d 23h loomsday /highres/ polymerTile #318  
268 4741d 21h loomsday /highres/ polymer-ed tile #317  
266 4752d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 10h spiker /highres/ Fixes some broken normal maps  
264 4775d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 2h nightfright / Updated: #821, 1189, 2493  
261 4801d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4805d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4810d 21h parkar / Added installer source.  
237 4846d 2h devastator /highres/ 349 and 454 diffuse update  
234 4852d 1h devastator /highres/ 333-334 Tentacles embracing  
233 4852d 5h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4855d 19h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4855d 19h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4855d 19h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4855d 20h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4858d 4h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4862d 21h devastator /highres/textures/ updates for normal maps  
212 4865d 20h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4865d 22h devastator /highres/textures/ heightmap update to fit others from set.  
210 4867d 10h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4867d 10h devastator /highres/textures/ renaming 1140  
208 4867d 10h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4867d 19h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4872d 21h devastator /highres/ Texture 0246 polymer  
202 4873d 3h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.