Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4544d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 19h |
spiker |
/highres/ |
|
|
286 |
4579d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 7h |
spiker |
/highres/ |
|
|
281 |
4665d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 22h |
spiker |
/highres/ |
|
|
274 |
4737d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 20h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 7h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 21h |
parkar |
/ |
Added installer source. |
|
237 |
4846d 2h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4852d 1h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4852d 5h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 19h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 19h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 19h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 20h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4858d 4h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 21h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4865d 20h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4865d 22h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4867d 10h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4867d 10h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4867d 10h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4867d 19h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4872d 21h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4873d 3h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|