Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4553d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4553d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4553d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4554d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4572d 3h |
spiker |
/highres/ |
281 |
|
294 |
4572d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4575d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4590d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 19h |
spiker |
/highres/ |
|
|
286 |
4625d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4708d 7h |
spiker |
/highres/ |
|
|
281 |
4711d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4718d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4766d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4774d 22h |
spiker |
/highres/ |
|
|
274 |
4783d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4784d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4784d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4798d 20h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4802d 10h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4821d 5h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4827d 2h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4847d 20h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4851d 7h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4856d 21h |
parkar |
/ |
Added installer source. |
|
237 |
4892d 2h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4898d 1h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4898d 5h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4901d 19h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4901d 19h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4901d 19h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4901d 20h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4904d 4h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4908d 21h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4911d 20h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|