Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4595d 3h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4595d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4595d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4595d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4596d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4614d 14h |
spiker |
/highres/ |
281 |
|
294 |
4615d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4617d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4632d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 6h |
spiker |
/highres/ |
|
|
286 |
4667d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4750d 18h |
spiker |
/highres/ |
|
|
281 |
4753d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4817d 9h |
spiker |
/highres/ |
|
|
274 |
4826d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4841d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4844d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4863d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4869d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4890d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4893d 18h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4899d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4934d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4940d 12h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4940d 16h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4944d 6h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4944d 6h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4944d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4944d 7h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4946d 15h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4951d 8h |
devastator |
/highres/textures/ |
updates for normal maps |
|