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Rev Age Author Path Log message Diff
298 4594d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4612d 17h spiker /highres/ 281  
294 4613d 10h spiker /highres/ Added 4266  
292 4615d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4630d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4660d 10h spiker /highres/  
286 4665d 21h spiker /highres/ 4154  
285 4692d 9h nightfright / Reverted to previous versions: 341-343  
283 4748d 21h spiker /highres/  
281 4751d 21h nightfright / Modified: #341, 343  
280 4758d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4807d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4815d 13h spiker /highres/  
274 4824d 10h loomsday /highres/ polyTile #367  
273 4824d 12h spiker /highres/ 885 polymerized  
272 4824d 16h spiker /highres/textures/  
271 4824d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4825d 12h spiker /highres/ Content by Lightsource  
269 4827d 13h loomsday /highres/ polymerTile #318  
268 4828d 12h loomsday /highres/ polymer-ed tile #317  
266 4839d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4843d 0h spiker /highres/ Fixes some broken normal maps  
264 4861d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4867d 16h nightfright / Updated: #821, 1189, 2493  
261 4888d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4891d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4897d 11h parkar / Added installer source.  
237 4932d 17h devastator /highres/ 349 and 454 diffuse update  
234 4938d 16h devastator /highres/ 333-334 Tentacles embracing  
233 4938d 20h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4942d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4942d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4942d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4942d 11h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4944d 19h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4949d 12h devastator /highres/textures/ updates for normal maps  
212 4952d 10h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4952d 13h devastator /highres/textures/ heightmap update to fit others from set.  
210 4954d 1h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4954d 1h devastator /highres/textures/ renaming 1140