Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4594d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4612d 17h |
spiker |
/highres/ |
281 |
|
294 |
4613d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4615d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4630d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 10h |
spiker |
/highres/ |
|
|
286 |
4665d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4748d 21h |
spiker |
/highres/ |
|
|
281 |
4751d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4807d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4815d 13h |
spiker |
/highres/ |
|
|
274 |
4824d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4825d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4827d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4828d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4839d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4843d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4861d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4867d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4888d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4891d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4897d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4932d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4938d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4938d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4942d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4942d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4942d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4942d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4944d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4949d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4952d 10h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4952d 13h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4954d 1h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4954d 1h |
devastator |
/highres/textures/ |
renaming 1140 |
|