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Rev Age Author Path Log message Diff
302 4536d 6h leod /highres/textures/ fix case of 1151 #2  
301 4536d 6h leod /highres/textures/ fix case of 1151 #1  
300 4536d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4537d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4555d 8h spiker /highres/ 281  
294 4556d 0h spiker /highres/ Added 4266  
292 4558d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4573d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4603d 0h spiker /highres/  
286 4608d 12h spiker /highres/ 4154  
285 4634d 23h nightfright / Reverted to previous versions: 341-343  
283 4691d 12h spiker /highres/  
281 4694d 12h nightfright / Modified: #341, 343  
280 4701d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4749d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4758d 3h spiker /highres/  
274 4767d 1h loomsday /highres/ polyTile #367  
273 4767d 2h spiker /highres/ 885 polymerized  
272 4767d 6h spiker /highres/textures/  
271 4767d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4768d 2h spiker /highres/ Content by Lightsource  
269 4770d 4h loomsday /highres/ polymerTile #318  
268 4771d 2h loomsday /highres/ polymer-ed tile #317  
266 4782d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4785d 15h spiker /highres/ Fixes some broken normal maps  
264 4804d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4810d 7h nightfright / Updated: #821, 1189, 2493  
261 4831d 1h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4834d 13h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4840d 2h parkar / Added installer source.  
237 4875d 7h devastator /highres/ 349 and 454 diffuse update  
234 4881d 6h devastator /highres/ 333-334 Tentacles embracing  
233 4881d 10h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4885d 0h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4885d 1h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4885d 1h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4885d 2h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4887d 9h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4892d 2h devastator /highres/textures/ updates for normal maps  
212 4895d 1h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles