Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4536d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4536d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4536d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4537d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4555d 8h |
spiker |
/highres/ |
281 |
|
294 |
4556d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4558d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4573d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4603d 0h |
spiker |
/highres/ |
|
|
286 |
4608d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4634d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4691d 12h |
spiker |
/highres/ |
|
|
281 |
4694d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4701d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4749d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4758d 3h |
spiker |
/highres/ |
|
|
274 |
4767d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4767d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4767d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4767d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4768d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4770d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4771d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4782d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4785d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4804d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4810d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4831d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4834d 13h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4840d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4875d 7h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4881d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4881d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4885d 0h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4885d 1h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4885d 1h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4885d 2h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4887d 9h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4892d 2h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4895d 1h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|