Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4531d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4532d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4550d 11h |
spiker |
/highres/ |
281 |
|
294 |
4551d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4553d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4568d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4598d 4h |
spiker |
/highres/ |
|
|
286 |
4603d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4630d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4686d 15h |
spiker |
/highres/ |
|
|
281 |
4689d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4745d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4753d 7h |
spiker |
/highres/ |
|
|
274 |
4762d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4762d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4763d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4765d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4766d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4777d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4780d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4799d 14h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4805d 10h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4826d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4829d 16h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4835d 5h |
parkar |
/ |
Added installer source. |
|
237 |
4870d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4876d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4876d 14h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4880d 4h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4880d 4h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4880d 4h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4880d 5h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4882d 13h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4887d 6h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4890d 4h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4890d 7h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4891d 19h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|