Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4627d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4628d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4646d 18h |
spiker |
/highres/ |
281 |
|
294 |
4647d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4649d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4664d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4694d 10h |
spiker |
/highres/ |
|
|
286 |
4699d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4726d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4782d 22h |
spiker |
/highres/ |
|
|
281 |
4785d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4792d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4841d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4849d 13h |
spiker |
/highres/ |
|
|
274 |
4858d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4858d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4858d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4858d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4859d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4861d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4862d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4873d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4877d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4895d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4901d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4922d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4925d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4931d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4966d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4972d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4972d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4976d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4976d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4976d 11h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4976d 12h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4978d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4983d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4986d 11h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4986d 13h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4988d 1h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|