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Rev Age Author Path Log message Diff
300 4531d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4532d 13h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4550d 11h spiker /highres/ 281  
294 4551d 4h spiker /highres/ Added 4266  
292 4553d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4568d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4598d 4h spiker /highres/  
286 4603d 15h spiker /highres/ 4154  
285 4630d 3h nightfright / Reverted to previous versions: 341-343  
283 4686d 15h spiker /highres/  
281 4689d 15h nightfright / Modified: #341, 343  
280 4696d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4745d 3h loomsday /highres/ #369 polymerized + #797 recreated  
276 4753d 7h spiker /highres/  
274 4762d 4h loomsday /highres/ polyTile #367  
273 4762d 6h spiker /highres/ 885 polymerized  
272 4762d 10h spiker /highres/textures/  
271 4762d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4763d 6h spiker /highres/ Content by Lightsource  
269 4765d 7h loomsday /highres/ polymerTile #318  
268 4766d 6h loomsday /highres/ polymer-ed tile #317  
266 4777d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4780d 18h spiker /highres/ Fixes some broken normal maps  
264 4799d 14h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4805d 10h nightfright / Updated: #821, 1189, 2493  
261 4826d 5h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4829d 16h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4835d 5h parkar / Added installer source.  
237 4870d 11h devastator /highres/ 349 and 454 diffuse update  
234 4876d 10h devastator /highres/ 333-334 Tentacles embracing  
233 4876d 14h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4880d 4h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4880d 4h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4880d 4h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4880d 5h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4882d 13h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4887d 6h devastator /highres/textures/ updates for normal maps  
212 4890d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4890d 7h devastator /highres/textures/ heightmap update to fit others from set.  
210 4891d 19h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday