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308 4529d 22h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures/0251_10_d.png
/highres/textures/0251_11_22_d.png
/highres/textures/0251_12_18_d.png
/highres/textures/0251_13_d.png
/highres/textures/0251_14_d.png
/highres/textures/0251_15_d.png
/highres/textures/0251_16_d.png
/highres/textures/0251_21_d.png
/highres/textures/0251_23_d.png
/highres/textures/0251_24_d.png
/highres/textures/0251_d.png
/highres/textures/0252_10_d.png
/highres/textures/0252_11_22_d.png
/highres/textures/0252_12_18_d.png
/highres/textures/0252_13_d.png
/highres/textures/0252_14_d.png
/highres/textures/0252_15_d.png
/highres/textures/0252_16_d.png
/highres/textures/0252_21_d.png
/highres/textures/0252_23_d.png
/highres/textures/0252_24_d.png
/highres/textures/0252_d.png
/highres/textures/0258_d.png
/highres/textures/0258_d_g.png
/highres/textures/0276_23_d.png
/highres/textures/0276_2_d.png
/highres/textures/0276_d.png
/highres/textures/1215_d_g.png
/highres/textures/0251_12_18.png
/highres/textures/0251_13.png
/highres/textures/0251_14.png
/highres/textures/0251_15.png
/highres/textures/0251_16.png
/highres/textures/0251_21.png
/highres/textures/0251_23.png
/highres/textures/0251_24.png
/highres/textures/0252_12_18.png
/highres/textures/0252_13.png
/highres/textures/0252_14.png
/highres/textures/0252_15.png
/highres/textures/0252_16.png
/highres/textures/0252_21.png
/highres/textures/0252_23.png
/highres/textures/0252_24.png
/highres/textures/0276_23.png
/highres/textures.def
/highres/textures/0251.png
/highres/textures/0251_10.png
/highres/textures/0251_11_22.png
/highres/textures/0252.png
/highres/textures/0252_10.png
/highres/textures/0252_11_22.png
/highres/textures/0258.png
/highres/textures/0258_g.png
/highres/textures/0276.png
/highres/textures/0276_2.png
/highres/textures/1215_g.png
306 4530d 9h leod /highres/ JPG->PNG conversions reverted  
/highres/textures/0151.jpg
/highres/textures/0158.jpg
/highres/textures/0159.jpg
/highres/textures/0181.jpg
/highres/textures/0191.jpg
/highres/textures/0545.jpg
/highres/textures/0545_d.jpg
/highres/textures/0707.jpg
/highres/textures/0707_7.jpg
/highres/textures/0707_8.jpg
/highres/textures/0708.jpg
/highres/textures/0708_7.jpg
/highres/textures/0708_8.jpg
/highres/textures/0749.jpg
/highres/textures/0880.jpg
/highres/textures/1102.jpg
/highres/textures/1102_d.jpg
/highres/textures/1133.jpg
/highres/textures/1133_d.jpg
/highres/textures/4304.jpg
/highres/textures/0151.png
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0181.png
/highres/textures/0191.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0749.png
/highres/textures/0880.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304.png
/highres/textures.def
305 4530d 21h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
/highres/textures/0158_d.png
/highres/textures/0159_d.png
/highres/textures/0545.png
/highres/textures/0545_d.png
/highres/textures/0707.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/textures/0880_d.png
/highres/textures/1102.png
/highres/textures/1102_d.png
/highres/textures/1133.png
/highres/textures/1133_d.png
/highres/textures/4304_d.png
/highres/textures/0158.jpg
/highres/textures/0545.jpg
/highres/textures/1102.jpg
/highres/textures/1133.jpg
/highres/textures.def
/highres/textures/0158.png
/highres/textures/0159.png
/highres/textures/0880.png
/highres/textures/4304.png
304 4530d 22h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
/highres/textures/0120_d.png
/highres/textures/0121_d.png
/highres/textures/0150_d.png
/highres/textures/0152_d.png
/highres/textures/0153_d.png
/highres/textures/0154_d.png
/highres/textures/0155_d.png
/highres/textures/0156_d.png
/highres/textures/0157_d.png
/highres/textures/0183_d.png
/highres/textures/0195_d.png
/highres/textures/0211_d.png
/highres/textures/0212_d.png
/highres/textures/0213_d.png
/highres/textures/0214_d.png
/highres/textures/0215_d.png
/highres/textures/0218_d.png
/highres/textures/0224_d.png
/highres/textures/0233_d.png
/highres/textures/0234_d.png
/highres/textures/0235_d.png
/highres/textures/0236_d.png
/highres/textures/0237_d.png
/highres/textures/0253_d.png
/highres/textures/0301_d.png
/highres/textures/0305_d.png
/highres/textures/0342_d.png
/highres/textures/0343_d.png
/highres/textures/0345_d.png
/highres/textures/0346_d.png
/highres/textures/0347_d.png
/highres/textures/0354_d.png
/highres/textures/0360_d.png
/highres/textures/0361_d.png
/highres/textures/0363_d.png
/highres/textures/0378_d.png
/highres/textures/0447_d.png
/highres/textures/0450_d.png
/highres/textures/0455_d.png
/highres/textures/0575_d.png
/highres/textures/0719_d.png
/highres/textures/0723_d.png
/highres/textures/0724_d.png
/highres/textures/0725_d.png
/highres/textures/0735.png
/highres/textures/0743_d.png
/highres/textures/0757_24.png
/highres/textures/0757_d.png
/highres/textures/0763_d.png
/highres/textures/0764_d.png
/highres/textures/0782_d.png
/highres/textures/0815_d.png
/highres/textures/0821_d.png
/highres/textures/0827_d.png
/highres/textures/0913_d.png
/highres/textures/1097_d.png
/highres/textures/1109_d.png
/highres/textures/1124_d.png
/highres/textures/1140.png
/highres/textures/1189_d.png
/highres/textures/1204_d.png
/highres/textures/5110_d.png
/highres/textures/5111_d.png
/highres/textures/5112_d.png
303 4530d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
/highres/textures.def
/highres/textures/0120.png
/highres/textures/0121.png
/highres/textures/0150.png
/highres/textures/0152.png
/highres/textures/0153.png
/highres/textures/0154.png
/highres/textures/0155.png
/highres/textures/0156.png
/highres/textures/0157.png
/highres/textures/0183.png
/highres/textures/0195.png
/highres/textures/0211.png
/highres/textures/0212.png
/highres/textures/0213.png
/highres/textures/0214.png
/highres/textures/0215.png
/highres/textures/0218.png
/highres/textures/0224.png
/highres/textures/0233.png
/highres/textures/0234.png
/highres/textures/0235.png
/highres/textures/0236.png
/highres/textures/0237.png
/highres/textures/0253.png
/highres/textures/0301.png
/highres/textures/0305.png
/highres/textures/0342.png
/highres/textures/0343.png
/highres/textures/0345.png
/highres/textures/0346.png
/highres/textures/0347.png
/highres/textures/0354.png
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/highres/textures/0378.png
/highres/textures/0447.png
/highres/textures/0450.png
/highres/textures/0455.png
/highres/textures/0575.png
/highres/textures/0719.png
/highres/textures/0723.png
/highres/textures/0724.png
/highres/textures/0725.png
/highres/textures/0743.png
/highres/textures/0757.png
/highres/textures/0763.png
/highres/textures/0764.png
/highres/textures/0782.png
/highres/textures/0815.png
/highres/textures/0821.png
/highres/textures/0827.png
/highres/textures/0913.png
/highres/textures/1097.png
/highres/textures/1109.png
/highres/textures/1124.png
/highres/textures/1189.png
/highres/textures/1204.png
/highres/textures/5110.png
/highres/textures/5111.png
/highres/textures/5112.png
302 4531d 8h leod /highres/textures/ fix case of 1151 #2  
/highres/textures/1151_n.png
/highres/textures/1151_s.png
301 4531d 8h leod /highres/textures/ fix case of 1151 #1  
/highres/textures/1151_N.png
/highres/textures/1151_S.png
300 4531d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
/highres/textures/0070_d.png
/highres/textures.def
/highres/textures/0070.png
298 4532d 11h devastator /highres/ added 1139 1151 Dif Nrm Spec  
/highres/textures/1139_d.png
/highres/textures/1139_n.png
/highres/textures/1139_s.png
/highres/textures/1151_N.png
/highres/textures/1151_S.png
/highres/textures.def
295 4550d 10h spiker /highres/ 281  
/highres/textures/0281_d.png
/highres/textures/0281_n.png
/highres/textures/0281_s.png
/highres/textures.def
294 4551d 2h spiker /highres/ Added 4266  
/highres/textures/4266_d.png
/highres/textures/4266_n.png
/highres/textures/4266_s.png
/highres/textures.def
292 4553d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
288 4568d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4598d 2h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4603d 13h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4630d 1h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
283 4686d 13h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
281 4689d 13h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4696d 14h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
278 4745d 1h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
276 4753d 5h spiker /highres/  
/highres/textures/4181.png
/highres/textures/4181_n.png
/highres/textures/4181_s.png
/highres/textures/4199.png
/highres/textures/4199_n.png
/highres/textures/4199_s.png
/highres/textures/4203.png
/highres/textures/4203_n.png
/highres/textures/4203_s.png
/highres/textures/4204.png
/highres/textures/4205.png
/highres/textures.def
274 4762d 2h loomsday /highres/ polyTile #367  
/highres/textures/0367_d.png
/highres/textures/0367_n.png
/highres/textures/0367_s.png
/highres/textures.def
273 4762d 4h spiker /highres/ 885 polymerized  
/highres/textures/0885_d.png
/highres/textures/0885_n.png
/highres/textures/0885_s.png
/highres/textures.def
272 4762d 8h spiker /highres/textures/  
/highres/textures/3401_n.png
271 4762d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
/highres/sprites/effects/0921.png
/highres/sprites/effects/0922.png
/highres/sprites/effects/0923.png
/highres/sprites/effects/0924.png
/highres/sprites/effects/1671.png
/highres/sprites/effects/1672.png
/highres/sprites/effects/1673.png
/highres/sprites/effects/1674.png
/highres/sprites/effects/1675.png
/highres/sprites/effects/1676.png
/highres/sprites/effects/1677.png
/highres/sprites/effects/1678.png
/highres/sprites/effects/1679.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/projectiles/1360.png
/highres/sprites/projectiles/1361.png
/highres/sprites/projectiles/1362.png
/highres/sprites/projectiles/1363.png
/highres/sprites/projectiles/1364.png
/highres/sprites/projectiles/1365.png
/highres/sprites/projectiles/1366.png
/highres/sprites/projectiles/1367.png
/highres/sprites/projectiles/1368.png
/highres/sprites/projectiles/1369.png
/highres/sprites/projectiles/1370.png
/highres/sprites/projectiles/1371.png
/highres/sprites/projectiles/1372.png
/highres/sprites/projectiles/1373.png
/highres/sprites/projectiles/1374.png
/highres/sprites/projectiles/1375.png
/highres/sprites/projectiles/1376.png
/highres/sprites/projectiles/1377.png
/highres/sprites/projectiles/1378.png
/highres/sprites/projectiles/1379.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/sprites/projectiles/2533.png
/highres/sprites/projectiles/2534.png
/highres/sprites/projectiles/2535.png
/highres/textures.def
/highres/textures/0803.png
/highres/textures/0803_7.png
/highres/textures/0803_n.png
/highres/textures/3392.png
/highres/textures/3401.png
/highres/textures/3402.png
/highres/textures/3403.png
270 4763d 4h spiker /highres/ Content by Lightsource  
/highres/sprites/decals/0550.png
/highres/sprites/decals/0672.png
/highres/sprites/decals/0673.png
/highres/sprites/decals/0674.png
/highres/sprites/effects/1630.png
/highres/sprites/effects/1631.png
/highres/sprites/effects/1632.png
/highres/sprites/effects/1633.png
/highres/sprites/effects/1634.png
/highres/sprites/effects/1635.png
/highres/sprites/firstperson/dollarnote.png
/highres/sprites/monsters/1550_shark.png
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/signs/0848.png
/highres/textures/0070.png
/highres/textures/0070_n.png
/highres/textures/0070_s.png
/highres/textures/0884.png
/highres/textures/0884_d.png
/highres/textures/0884_n.png
269 4765d 5h loomsday /highres/ polymerTile #318  
/highres/textures/0318_d.png
/highres/textures/0318_n.png
/highres/textures/0318_s.png
/highres/textures.def
268 4766d 4h loomsday /highres/ polymer-ed tile #317  
/highres/textures/0317_d.png
/highres/textures/0317_n.png
/highres/textures/0317_s.png
/highres/textures.def
266 4777d 3h loomsday /highres/ #371 polymerized, #152 glow added  
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures/0371_d.png
/highres/textures/0371_n.png
/highres/textures/0371_s.png
/highres/textures.def
265 4780d 16h spiker /highres/ Fixes some broken normal maps  
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun_n.png
/highres/textures.def
/highres/textures/0297_n.png
/highres/textures/0362_n.png
264 4799d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
/highres/screen/menu/2493_old.png
/highres/screen/menu/widescreen
/highres/screen/menu/widescreen/2492_wide.png
/highres/screen/menu/widescreen/2493_wide.png
/highres/screen/menu/widescreen/3240_wide.png
/highres/screen/menu/widescreen/3245_wide.png
/highres/screen/menu/widescreen/3281_wide.png
/highres/screen/menu/widescreen/3292_wide.png
/highres/screen/menu/widescreen/3293_wide.png
/highres/textures/0735_d.png
/highres/textures/0735_n.png
/highres/textures/0735_s.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2493_new1610.png
/highres/textures/0735.png
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png
/highres/textures.def
/hrp_readme.txt
263 4805d 9h nightfright / Updated: #821, 1189, 2493  
/highres/screen/menu/2493_new1610.png
/highres/textures/0821_n.png
/highres/textures/0821_s.png
/highres/textures/1189_n.png
/highres/screen/menu.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493_new.png
/highres/textures.def
/highres/textures/0821.png
/highres/textures/1189.png
/hrp_readme.txt
261 4826d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
/highres/textures/0707_d.png
/highres/textures/0707_n.png
/highres/textures/0707_s.png
/highres/textures/0708_d.png
/highres/textures/0708_n.png
/highres/textures/0708_s.png
/highres/textures/0707.png
/highres/textures/0708.png
/highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2502.png
/highres/screen/menu/2503.png
/highres/textures.def
/hrp_readme.txt
259 4829d 14h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
/E1L3.mhk
/highres/textures/0757.png
/highres/textures/0757_n.png
/highres/textures/0757_s.png
257 4835d 3h parkar / Added installer source.  
/installer
/installer/BUILDLIC.TXT
/installer/GNU.TXT
/installer/banner.bmp
/installer/banner.psd
/installer/datainst.exe
/installer/dn3d_hrp.nsi
/installer/hrp_art_license.txt
/installer/hrp_content
/installer/hrp_content/duke3d_hrp.zip
/installer/hrp_content/hrp_art_license.txt
/installer/hrp_content/hrp_readme.txt
/installer/hrp_splash.bmp
/installer/icon.ico
/installer/icon.psd
/installer/maphacks_13d
/installer/maphacks_13d/maphacks.zip
/installer/maphacks_13d/maphacks_atomic
/installer/maphacks_13d/maphacks_atomic/maphacks.zip
/installer/maphacks_atomic
/installer/maphacks_atomic/maphacks.zip
/installer/music
/installer/music/eduke32_mus.zip
/installer/page.bmp
/installer/page.psd
/installer/splash.psd
/installer/uninst.ico
/highres/sprites/monsters.def
/highres/sprites/monsters/2000_pigcop.md3
/highres/textures/0750_n.png
237 4870d 9h devastator /highres/ 349 and 454 diffuse update  
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234 4876d 8h devastator /highres/ 333-334 Tentacles embracing  
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png
233 4876d 12h devastator /highres/ Remade 344 for future tentacle embracing.  
/highres/textures/0344_d.png
/highres/textures.def
/highres/textures/0344_n.png
/highres/textures/0344_s.png
229 4880d 2h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
/highres/textures/0249_d.png
/highres/textures/0250_d.png
/highres/textures/0250_s.png
/highres/textures/0746_n.png
/highres/textures/0746_s.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
228 4880d 2h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png