Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4544d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 17h |
spiker |
/highres/ |
|
|
286 |
4579d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 5h |
spiker |
/highres/ |
|
|
281 |
4665d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 20h |
spiker |
/highres/ |
|
|
274 |
4737d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 19h |
parkar |
/ |
Added installer source. |
|
237 |
4846d 0h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 23h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4852d 3h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 17h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 17h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 18h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 18h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4858d 2h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 19h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4865d 18h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4865d 20h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4867d 8h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4867d 8h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4867d 8h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4867d 17h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4872d 19h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4873d 1h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|