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Rev Age Author Path Log message Diff
288 4544d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 17h spiker /highres/  
286 4579d 5h spiker /highres/ 4154  
285 4605d 16h nightfright / Reverted to previous versions: 341-343  
283 4662d 5h spiker /highres/  
281 4665d 5h nightfright / Modified: #341, 343  
280 4672d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4728d 20h spiker /highres/  
274 4737d 18h loomsday /highres/ polyTile #367  
273 4737d 19h spiker /highres/ 885 polymerized  
272 4737d 23h spiker /highres/textures/  
271 4737d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 19h spiker /highres/ Content by Lightsource  
269 4740d 21h loomsday /highres/ polymerTile #318  
268 4741d 19h loomsday /highres/ polymer-ed tile #317  
266 4752d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 8h spiker /highres/ Fixes some broken normal maps  
264 4775d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 0h nightfright / Updated: #821, 1189, 2493  
261 4801d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4805d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4810d 19h parkar / Added installer source.  
237 4846d 0h devastator /highres/ 349 and 454 diffuse update  
234 4851d 23h devastator /highres/ 333-334 Tentacles embracing  
233 4852d 3h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4855d 17h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4855d 17h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4855d 18h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4855d 18h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4858d 2h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4862d 19h devastator /highres/textures/ updates for normal maps  
212 4865d 18h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4865d 20h devastator /highres/textures/ heightmap update to fit others from set.  
210 4867d 8h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4867d 8h devastator /highres/textures/ renaming 1140  
208 4867d 8h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4867d 17h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4872d 19h devastator /highres/ Texture 0246 polymer  
202 4873d 1h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.